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https://www.youtube.com/watch?v=YZYs1DpVZb8

Based on Demystifying the Beats: How to Write a Killer Book by Carol Potenza, Jordyn Kross, Ryley Banks, and Erin Krueger


Turn this into a Codex entry…

Act 1: Setup - Propel the Sleuth to the Crime
Goal: Immerse readers into the world of the sleuth while setting up the stakes and intrigue.
1. Introduce Sleuth and the World
- Establish time and place with vivid detail.
- Create a compelling connection to your sleuth (quirks, strengths, or vulnerabilities).
- Disrupt the ordinary, signaling the upcoming mystery.
- Highlight internal and external goals and needs of the sleuth.
2. Expose the Crime
- Show the crime in detail (or its discovery).
- Introduce plausible suspects with immediate potential motives.
- Subtly introduce the villain (not always as the villain yet).
3. Reactions and Complications
- Show the sleuth’s emotional response to the crime.
- Dive into the sleuth’s private life to make them relatable.
- Introduce key supporting characters who will assist or obstruct.
4. Undertaking the Investigation
- Commit the sleuth to solving the crime.
- Clearly define stakes (personal, professional, or moral).
- Establish a ticking clock or deadline.
- Expand the pool of suspects to deepen the mystery.

Act 2: Fumbling - Build the Foundation for Solving the Crime
Goal: Create complications and layers of intrigue while the sleuth gathers information.
1. Investigations and Interrogations
- Have the sleuth formulate a plan (even if flawed).
- Begin gathering information and observing behavior.
- Evaluate findings, introducing first red herrings.
2. Develop the Sleuth
- Complicate the sleuth’s personal life through relationships or past wounds.
- Progress subplots that intersect with the main mystery.
- Showcase the sleuth’s skills in creative or unexpected ways.
- Escalate conflict, both internal and external.
3. Motives and Lies
- Witnesses hide key information.
- Suspects lie or provide half-truths.
- Highlight motivations that complicate the case (financial, emotional, etc.).
- Present alibis that confuse the timeline.
4. Dire Disruption
- Introduce a direct attack on the sleuth or their reputation.
- Lose the primary suspect, or raise the stakes with a second victim.
- Create unforeseen hurdles or twists in the investigation.
- End on a potential breakthrough—hot lead or clearing a suspect.

Act 3: Connecting - Clues and Evidence Become Clear (or Do They?)
Goal: Build momentum by clarifying some details while introducing new challenges.
1. Stonewalled
- The villain actively misdirects or blocks the investigation.
- Continue investigating and interviewing to tease out inconsistencies.
- Direct clashes between sleuth and villain intensify.
2. Missteps
- Revisit overlooked clues or facts.
- Reveal hidden motives of secondary suspects.
- Have the villain effectively thwart or mislead the sleuth.
3. Whittle Suspects
- Recognize previously unimportant clues that now stand out.
- Gradually clear or eliminate suspects, narrowing focus.
- Show the sleuth gaining confidence and clarity.
4. Fast Fail
- Wrongly accuse an innocent suspect, resulting in personal or professional fallout.
- Create a sense of “all is lost” for the sleuth.

Act 4: Solution - Solve the Primary Mystery
Goal: Deliver a satisfying resolution to the mystery and subplots.
1. Reevaluate
- Synthesize the clues, identifying red herrings and clarifying the true path.
- Expose long-hidden secrets that tie the case together.
- Fill in any missing gaps in logic or evidence.
2. Revelation
- Build to a climactic confrontation with the villain or final suspect.
- Create urgency (the sleuth must act now or lose everything).
- Secure the necessary evidence for proof.
- Introduce threats or dangers that up the stakes.
3. Final Battle
- Resolve any key subplots (personal life, relationships, etc.).
- Present a gripping, dramatic final confrontation with the antagonist.
4. Resolution
- Explain the final details of the case (who, what, why, how).
- Set up any potential for a next book (if applicable).
- Show the sleuth’s new normal post-case.
- End with a powerful or reflective final image.

Act 1: Setup - Propel the Sleuth to the Crime

Goal: Immerse readers into the world of the sleuth while setting up the stakes and intrigue.

  1. Introduce Sleuth and the World
  2. Expose the Crime
  3. Reactions and Complications
  4. Undertaking the Investigation

Act 2: Fumbling - Build the Foundation for Solving the Crime

Goal: Create complications and layers of intrigue while the sleuth gathers information.

  1. Investigations and Interrogations
  2. Develop the Sleuth
  3. Motives and Lies
  4. Dire Disruption

Act 3: Connecting - Clues and Evidence Become Clear (or Do They?)

Goal: Build momentum by clarifying some details while introducing new challenges.

  1. Stonewalled
  2. Missteps
  3. Whittle Suspects
  4. Fast Fail

Act 4: Solution - Solve the Primary Mystery

Goal: Deliver a satisfying resolution to the mystery and subplots.

  1. Reevaluate
  2. Revelation
  3. Final Battle
  4. Resolution